**Wartune Damage and Defense Calculation Guide**

Getting higher damage and taking less damage is important in Wartune in various situations. In this Wartune guide, we will go over the various aspects of the game factors that affect your damage. Please feel free to leave any comments if you have any additional thoughts or comments.

**Base Wartune Damage Calculation**

Below is the basic method of calculation for the basic damage that you can do in Wartune. These are the different factors in the game to calculate the basic attack damage.

**Average Wartune Damage**

Your damage will be a range centered around the damage. The formula is calculated as followed depending on physical or magical attacks.

Average Wartune Damage = (Attack – Defense)/2

**Damage Range**

The damage range is about 10% below or above the average damage. This means that if you deal an attack to someone in Wartune. Your damage will range between 90% to 110% of the Wartune average damage output obtained from the step above.

**Minimum Damage Calculation**

However, when you have really high defense against the attacker. The attacker will still deal a minimum damage equal to 10% of their PATK or MATK.

**Level Difference and Damage Penalty**

When you attack someone the same level or higher than you, you will receive a 5% damage penalty. It means that you will do 5% less damage. Thus, you should always go after players who have lower level than you to get the full 100% Wartune damage output potential.

**Conclusion**

Based on this damage formula for Wartune, for every 2 Attack or 2 Defense, you will deal or reduce damage by average of 1 point. However, because of the minimum damage taken into consideration, you will have to put points into health as well to overcome the minimum damage.

**Critical Rate Consideration**

The Critical stats in Wartune affect both the Critical damage as well as the rate of critical. To approximate the amount of damage based on Wartune Critical attacks. You can use the following approximation:

For every 100 points in crit, you increase the crit chance by 3%. However, earlier points will increase your crit chance considerably more often.

The critical damage starts at roughly 50% additional damage and move toward 75%~100% as more critical stats are added to your Wartune character. However, earlier points also make bigger influences in the Wartune critical damage.

**How About Block**

Blocking works in the similar fashion as the critical attack in Wartune. As you increase your block rating, you will improve the chance blocking as well the amount of damage blocked. We estimate every 100 points in block is 3%. In addition, the range of damage blocked is from 30%~70% depending on how many points that you have.

**Skill Damage Consideration**

Most of the skills can do more damage usually based on a certain percentage of your attack. However, some do a fixed point damage such as Knight’s intercept that does 1500 damage at level 2. Take advantage of these skills that do a good fixed point attack. They are especially important against players who have good defenses.

**Notes on Astral Equipping**

Because of how damage and defense rating is calculated in Wartune. It is recommended for you to use one of your Wartune astral slots for the Attack and Critical. However, as your level and equipment advances higher, typically past level 40~50 range, you will find the percentage increase astral begin to outshine the straight point counterparts. Remember to do experiment with your Astrals to achieve the maximum damage and reduce the damage taken.

**How to Gem to Achieve Maximum Damage**

To improve your damage rating, the Wartune gemming for damage is pretty straight forward. Go for ATK and Crit.

Knight: PATK, Life, MDEF or Crit

Archer: PATK, Crit, Life

Mage: MATK, Crit, Life

The rational behind this is that Archer and Mage can simply focus on their damage dealing capabilities. However, for knights MDEF is especially needed for crypt levels behind level 50.